Interaction Design Foundation. 2015. Affordances
Interaction Design Foundation. 2011. Affordances.
refers to the properties that a product suggests people to do or people can do with it, as Norman(1988) defined–the perceived or actual properties of the thing, primarily those fundamental properties that determine just how the thing could possibly be used.
- An iPad Affordance:
It can not only be used to
Read books/ Looking up References(dictionary, article)
Take notes as a notebook
Take pictures/ Recording video
Edit notes/ pictures
Watch video/ movie
Listen music/ Podcasts
Call/ Send Messages/ MakeVideo Call/ Social Media
Play some games
Surf the Internet
Check E-mail/ Calendar / Time
Set a Alarm
Store contacts number
Make orders(food, movie, cloth),
which is the designed to do.
But it also allow gestures, in physical, such as pinch and stretch to zoom, swipe from edge as well as tap.
- Perceived affordance
of iPad reveals the physical affordance that allow users to interact with.
For instance, people know how to type with a fictional keyboard by tap the screen because they’ve already known how to type with real keyboard.